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ascii entertainmentの例文

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  • The-also known in Japan by the horse-racing and business simulation games originally created by ASCII Entertainment, and released by Nintendo.
  • ""'Pro Moves Soccer " "'is a soccer video game developed and published by ASCII Entertainment for the Sega Genesis in North America.
  • It was to be released under the name " "'AirBoardin'USA " "'in North America by ASCII Entertainment, but was cancelled.
  • Is a cancelled role-playing video game of the " Metal Max " series, game was originally planned to be published by Dreamcast and ASCII Entertainment in winter 2000.
  • Prior to its release, publisher ASCII Entertainment dropped the game, possibly due to the company's lack of funds . " Shadow Madness " was later picked up by Crave Entertainment.
  • ASCII Entertainment marketed " Clock Tower " as one of the first " true " horror games for the PlayStation console, and claimed it had the most terrifying story ever in a video game.
  • It won an ASCII-held monthly contest, Internet Contest Park, two popular votes on Internet Contest Park, reaching respectively # 1 and # 8, and an honorable mention in the ASCII Entertainment Software Contest.
  • "Shkjin e no Pert-em-Hru " also won the Third Ascii Entertainment Software Contest in the " Ascii Maker Product " category, giving its creator ?, 000, 000 as prize.
  • By 1993 ASCII Entertainment reported at a Software Publishing Association conference that the market for console games ( $ 5.9 billion in revenue ) was 12 times that of the computer-game market ( $ 430 million ).
  • A white-haired man, probably a grandfather, scowls into a glass case at something called an Ascii Entertainment Super Advantage Joystick for SNES . As he turns around, his eyes fall on a small stack of board games.
  • During this time, a Dreamcast game named " Metal Max : Wild Eyes " was planned to developed, and it decided to publish by ASCII Entertainment, however the game wasn't published finally owing many reasons.
  • It was later released on the Super Famicom in 1992 and the Super Nintendo Entertainment System in 1993 by Ascii Entertainment and on the Sharp X68000 and the NEC PC-9801 in 1992 by Arsys Software as "'Spindizzy II " '.
  • It was published in 1988 by ASCII Entertainment in Japan . " Wizardry V " was released in the US for the Super Nintendo Entertainment System by Capcom in April 1994, and subsequently re-released for the Satellaview subsystem under then name " BS Wizardry 5 ".
  • In 1999, Care-Tech announced that the sequel would be published for the Dreamcast, and tentatively named it " Metal Max Overdrive ", and planned to be published by ASCII Entertainment, then later renamed it " Metal Max : Wild Eyes " and announced it would be released in winter 2000 . " Wild Eyes " was significantly influenced by MMORPG " EverQuest " in many aspects, included a full 3D seamless map.